Part 2: Teaching youth about the electoral college through games. 


 Proposed solution:  Gaming has been booming, especially during COVID-19, because it is a safer way to build and sustain communities. This game board (with a virtual version), is meant to teach students about voting concepts through spatial analogies and community.


 Long-term goal:  Prepare students (under 18) to vote by introducing voting concepts from an earlier age to address the lack of education that many young adults (18-29) face today. 


︎︎︎ GO BACK TO VOTING FOR YOUTH GENERATIONS (COLLEGE)
PRIMARY USERS
Middle Schoolers

ROLE

Sole Researcher and Designer

TOOLS

Illustrator, Miro

DELIVERABLE

Board Game (physical and digital versions)


 Research: connecting with 8th grade students where they are at: gaming. 


︎ DANIEL, THE AVID GAMER


︎ FINDING & IMPLICATION 
Daniel is highly interested in playing games with friends.
︎︎︎ Creating an experience that would connect Daniel to his peers, while also having fun could be an effective way to reach students with critical information about voting and civic engagement.





 The emerging role of games among youth. 


︎ WHAT MY DESIGN ANTHROPOLOGY COURSE TAUGHT ME ABOUT GAMING CULTURE

Gaming is strongly tied to  community.  It is what has kept many players going back, especially during COVID-19. These were a couple research observations that I’m drawing back to:

➋ The gaming industry is quickly growing in population and influence
➌ Deep friendships can grow in online environments
➍ Gamers thrive when they are given the freedom to customize and tailor their own experiences
➎ Being known and accepted are essential parts to building and sustaining community
➏ Gamers need a quick and effortless way to connect and communicate online


READ MORE IN MY “CROSS-CONSOLE GAMING” CASE STUDY.
︎ AN OPPORTUNITY

How might a game be used to shift youth voter turnout over time?



 How the game works: 

︎ GOAL:
︎︎︎ Each player is a cosmos “candidate 👾”.
︎︎︎ You need “electric votes⚡️” from E.T. territories to win!
︎︎︎ Choose your territories wisely because they differ in “electric votes⚡️”.




︎ DIRECTIONS:
➊ 📍Choose your game piece and place it on the start space. 
➋ 🎲 Roll the dice and move that amount of spaces in any direction.
➌ 💥 Complete the command or action card** of each space. 

➍ 🔖 Once all action cards are used, ➕ add how many “electric votes⚡️” each “candidate 👾” has. 
➎ 👑 The player with the most “electric votes⚡️” wins.


**Action card categories: Challenge, black hole, reverse, swap, roll again, etc.

🔎 NOTE

Population votes Electric votes⚡️



🔎 TIP

Stay away from the black hole. If sucked in, the candidate automatically loses all territory cards and has to start all over.




︎ HOW TO WIN:
Regardless of how many territories support you, only the candidate with the most “electric points⚡️” wins. The higher the population, the more “⚡️” the territory is worth.




 Teaching concept: 

︎ HOW THE ELECTORAL COLLEGE WORKS
︎︎︎ The United States of America is a democracy, meaning that people vote to have a say in national decisions. In some cases, the popular vote does not win. During a presidential election, this is because of the electoral college.




 Early board game iterations: 


︎ TEACHING COMPLEX CONCEPTS THROUGH ANALOGIES 
︎ ELECTORAL COLLEGE 
This game aims to teach how the electoral college works.
︎︎︎ As a result, I use analogies and storytelling to help explain that candidates need a certain amount of electoral college “points” to win. Each celestial territory has a different amount of points, making it important to gain certain territories.  



 Early virtual game version:


︎ VIRTUAL VERSION EARLY ITERATION
In the past year, COVID-19  exponentially fast-forwarded the need for virtual communications. ︎︎︎ Since students may not be able to meet in-person, this game would also have a virtual version to connect with their peers.

︎ FEATURES:
︎︎︎ Seeing friends on camera (with audio)
︎︎︎ Having multiple game tabs open (far left)
︎︎︎ Chat to continue ongoing conversations



Thanks for visiting my in progress concept!